Thomas Van Glabeke

Creative Technologist - Portfolio:

Amaterasu - Three.js WebGL Experience365 Cartier - In the Forest Trail365 Cartier - Forever Glamourde Bijenkorf - Christmas ExperienceAxelle Pasquier - Portfolio - Three.js ExperienceOlympic and Paralympic Games Paris 2024 - Three.js ExperienceOpus Major - Video Game Studio - Three.js ExperienceJaeger-LeCoultre - Atmos 590 Hybris Mecanica

Portfolio Archives:

2025
Clay Boan (25)
WebGL Development w/ Legend
project link
2025
Relax Agency
WebGL Development w/ Ivan Daum Front-End
project link
2025
Arkema Showroom
WebGL & Front-End Development w/ Bonjour Lab
2024
My Deezer Year
React Development w/ Deezer in-house
project link
2024
Amie
WebGL Development w/ XL Digital
project link
2024
LUMA - Themes
WebGL Development for Product
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2022
YAT
WebGL Development for Product
2022
Mythical Games
WebGL Development w/ DogStudio
project link
2022
Disney - Turning Red 4 Town
WebGL Development w/ Project C
2021
Jaeger-LeCoultre - 184 HMC
WebGL & Front-End Development w/ Dog Studio
project link
2021
Jaeger-LeCoultre - 185 HMC
WebGL & Front-End Development w/ Dog Studio
project link
2021
A24 Zola Movie - Who you gonna be?
WebGL Development w/ Watson DG
2021
AT&T - Artistic Contest
WebGL & Front-End Development w/ Active Theory
2021
Marvel - Explore Madripoor
WebGL & Front-End Development w/ Project C
2020
Spotify - Wrapped 2020
Front-End & WebGL Development w/ Active Theory
2020
Google - Zeitgeist
Front-End Development w/ Active Theory
2020
Spotify - Rap Caviar
Front-End Development w/ Active Theory
2020
Adidas - Chile
Front-End & WebGL Development w/ Active Theory
project link
2020
USAF - Million Piece Mission
Front-End Development w/ Active Theory
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2020
Sea Sheperd - Below the Surface
AR WebGL & Front-End Development w/ Resn
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2020
Digital Asset
WebGL & Front-End Development w/ Studio Voila
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2019
Adidas - FutureCraft Gen2
Front-End Development w/ Resn
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2019
Once Upon a Time .. in Hollywood
WebGL Development w/ Watson DG
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2019
Longchamp - LGP Mobile Game
WebGL/Game Development w/ Hands Agency
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2018
40075
WebGL & Front-End Development @Gobelins School
project link
2018
Exoplanet Explorer
Design & Development - 2018 w/ Dorian Lods
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2018
Assassin’s Creed Exhibition : Players Memory
WebGL Development w/ Bright
📍 Amsterdam, The Netherlands

Now that you know my work, it's time to know me 💁🏾‍♂️!

I'm Thomas Van Glabeke, online I go by Latyr. I'm a senior Creative Technologist & Design Engineer from France, based in Amsterdam. I wrote my first lines of code back in 2012 and I've been building interactive things on the web ever since. I hold a Master's degree in Interactive Design from Gobelins (Paris), and I love working right at the intersection of technology and design, with a strong emphasis on visuals and a deep focus on performance.

Over the years, I've collaborated with agencies, studios, and startups, helping shape concepts into creative experiences. Working closely with designers and engineers, I help translate intent into interaction, motion, and real-time graphics, from early prototypes to production-ready work that feels smooth and intuitive.

Thanks for stopping by! Whether it's an interactive 3D experience, a cool modern website, or something more experimental, please feel free to reach out. Always happy to chat and see how I can help.