# Thomas Van Glabeke (Latyr) > Freelance Creative Technologist based in Amsterdam, The Netherlands. I design and build AI-powered experiences, tools and real-time worlds: generative image and video pipelines, AI agents, real-time 3D and award-winning websites, for brands, agencies, studios and startups. I design and build AI-powered experiences, tools and real-time worlds — generative pipelines, agents and award-winning WebGL and websites for Cartier, Joby, Spotify and Disney. Portfolio: https://latyr.dev/ . Studio: https://latyr.studio . ## What I do - **Websites**: Award-winning front-end with scroll-driven motion, built with a designer’s eye and tight performance budgets. (Design engineering, Motion, Performance) - **Interactive & games**: Browser games, web AR and installations for brand activations and exhibitions. (Games, AR, Installations) - **Real-time 3D**: Interactive 3D worlds with Three.js, WebGPU, Unity and Unreal Engine. (Three.js, WebGPU, Unreal Engine) - **Shaders & visual effects**: Generative art, custom shaders, VFX, post-processing and Gaussian splats. (Shaders, GLSL, VFX, Gaussian splats) - **Generative AI**: Art-directed pipelines for image, video and 3D that keep a consistent style across content. (Diffusion, 3D, Image, Video) - **Creative AI tools**: AI-native products, LLM agents, MCP servers and Claude Code skills that automate creative work. (LLM agents, MCP, Skills) ## Selected work ### Generative Art Rings https://latyr.dev/work/the-rings/ Year: 2026 — w/ Latyr Studio — Role: Founder · Creative Technologist In development, coming December 2026 Stack: Three.js, WebGL, Next.js, AI, Art Direction The Rings is the first product of Latyr Studio, an independent art and design practice exploring generative systems, digital craftsmanship and fashion. Pattern layers sculpt a ring live in the browser, a path tracer renders it like a studio shot, and every design exports ready to be 3D printed in precious metal. This solo project gave me the opportunity to work on every aspect, from jewelry design, art direction, branding, generative art and website development. ### Joby Aviation https://latyr.dev/work/joby-aviation/ Year: 2025 — w/ TinyWins — Role: Full-stack & creative development Live: https://www.jobyaviation.com/ Stack: Next.js, React, GSAP, Lenis, Sanity Joby Aviation's website tells the story of an electric air-taxi service through cinematic scroll. Designed by TinyWins, I was in charge of the development, from the scroll-driven motions to the back-end and CMS. ### Amaterasu https://latyr.dev/work/amaterasu/ Year: 2024 — w/ ExoApe — Role: Three.js & WebGL development Live: https://amaterasu.ai/aleph Stack: Three.js, WebGL, GSAP, AI Amaterasu is a scroll-driven story built with ExoApe. I was in charge of the WebGL. A flat portrait is lit as if it were 3D using ML to generate maps, a cloud that resolves into a spiral galaxy, a quantum lattice, comet trails, particles simulation and more. ### Cartier — A Year of Cartier https://latyr.dev/work/a-year-of-cartier/ Year: 2023 — w/ Hervé Studio — Role: Three.js & WebGL development Live: https://ayearofcartier2023.vercel.app/en-us/article/on-the-panthers-trail/ Stack: Three.js, WebGL, Next.js A Year of Cartier is an editorial yearbook for the maison. For Hervé Studio, I built its WebGL chapters: On the Panther's Trail, a forest swaying in the wind, and Forever Glamorous, a 360-degree dreamy ocean. ## Now building - The Rings (prototyping): Generative jewellery: procedural rings designed in the browser, path-traced, then 3D-printed in metal. - Untitled Unreal game (in production): A football game built in Unreal Engine, in development and coming in 2027. - Latyr Studio (launching): An independent art and design practice exploring generative systems, digital craftsmanship and fashion. https://latyr.studio ## About Hi stranger! I’m Thomas Van Glabeke, online I go by Latyr. Born and raised in Paris, now based in sunny Amsterdam. I build things on the internet, and sometimes outside of it. A lot of my job involves exploring new technologies and figuring out what I can make with them. Which is a pretty fun job to have. I wrote my first lines of code in 2012 and have been building interactive projects ever since. I hold a master’s degree in Interactive Design from Gobelins Paris, and I’ve spent the last ten years working with agencies, studios and start-ups, helping turn ideas into creative experiences. From the first prototype through to production, I work closely with designers and engineers. My work sits somewhere between technology and design. For years, my main focus has been interactive websites. Today I also design and build AI-powered tools and experiences, make games, and run Latyr Studio, my design practice where I use technology to create physical objects. There’s a lot I want to make, and more of it is becoming possible every day. I work freelance and I’m available for new projects and collaborations, and open to the right full-time role. If you have something in mind, let’s talk! Thanks for stopping by! Education: Master's degree in Interactive Design, Gobelins, l'école de l'image (Paris). Expertise: Generative AI, AI image generation, AI video generation, Diffusion models, ComfyUI, LLM agents, Model Context Protocol (MCP), Claude Code skills, Gaussian splatting, WebGPU, WebGL, Three.js, GLSL shaders, Unreal Engine, Real-time graphics, Creative coding, Design engineering, Interactive web experiences, Front-end performance. ## Archive - 2026 — Unreal Engine football game — Personal project — in development, coming 2027 - 2026 — Confidential — WebGL & front-end development, w/ Under NDA — offline - 2026 — Clerk — Design Engineering, w/ Clerk — https://www.clerk.com - 2025 — Panasonic — 3D Website maintenance — offline - 2025 — Clay Boan — WebGL development, w/ Legend — https://www.clayboan.com - 2025 — Relax Agency — WebGL & front-end development, w/ Ivan Daum — https://www.relax-agency.com/ - 2025 — Arkema Showroom — WebGL & front-end development, w/ Bonjour Lab — offline - 2024 — My Deezer Year — React development, w/ Deezer in-house team — https://newsroom-deezer.com/mydeezeryear-en/ - 2024 — Amie — WebGL development, w/ XL Digital — offline - 2024 — Luma — Themes — WebGL development for product — https://lu.ma/ - 2024 — Olympic and Paralympic Games Paris 2024 — Three.js & WebGL development, w/ Cosmic Shelter — https://the-maison-of-all-victories.cosmicshelter.com/ - 2024 — Opus Major — Video Game Studio — Three.js, WebGL & front-end development, w/ Hervé Studio — https://www.opusmajor.io/ - 2023 — Axelle Pasquier — Portfolio — Three.js & WebGL development, w/ Antonin Caudron — https://axellepasquier.com/ - 2022 — Jaeger-LeCoultre — Atmos 590 Hybris Mecanica — Creative development, w/ DogStudio — offline - 2022 — YAT — WebGL development for product — offline - 2022 — Mythical Games — WebGL development, w/ DogStudio — https://www.awwwards.com/sites/mythical-games-1 - 2022 — Disney — Turning Red 4 Town — WebGL development, w/ Project C — offline - 2021 — de Bijenkorf — Christmas Experience — WebGL & front-end development, w/ DogStudio — https://www.deptagency.com/case/a-magical-branded-experience/ - 2021 — Jaeger-LeCoultre — 184 HMC — WebGL & front-end development, w/ DogStudio — offline - 2021 — Jaeger-LeCoultre — 185 HMC — WebGL & front-end development, w/ DogStudio — offline - 2021 — A24 Zola — Who you gonna be? — WebGL development, w/ Watson DG — offline - 2021 — AT&T — Artistic Contest — WebGL & front-end development, w/ Active Theory — offline - 2021 — Marvel — Explore Madripoor — WebGL & front-end development, w/ Project C — offline - 2020 — Spotify — Wrapped 2020 — Front-end & WebGL development, w/ Active Theory — offline - 2020 — Google — Zeitgeist — Front-end development, w/ Active Theory — offline - 2020 — Spotify — Rap Caviar — Front-end development, w/ Active Theory — offline - 2020 — Adidas — Chile — Front-end & WebGL development, w/ Active Theory — https://adidaschile20.com/ - 2020 — USAF — Million Piece Mission — Front-end development, w/ Active Theory — offline - 2020 — Sea Shepherd — Below the Surface — AR, WebGL & front-end development, w/ Resn — http://belowthesurface.resn.co.nz/ - 2020 — Digital Asset — WebGL & front-end development, w/ Studio Voila — https://trusting-bhabha-2f663d.netlify.app/ - 2019 — Adidas — FutureCraft Gen2 — Front-end development, w/ Resn — https://www.behance.net/gallery/87894589/adidas-FUTURECRAFTLOOP - 2019 — Once Upon a Time .. in Hollywood — WebGL development, w/ Watson DG — https://archive.watson.la/once-upon-a-time-in-hollywood/ - 2019 — Longchamp — LGP Mobile Game — WebGL & game development, w/ Hands Agency — https://hands.agency/projet/longchamp-lgp-activation-digitale-instore/ - 2018 — 40075 — WebGL & front-end development, w/ Gobelins School — https://40075.latyr.dev - 2018 — Exoplanet Explorer — Design & development, w/ Dorian Lods — offline - 2018 — Assassin’s Creed Exhibition — Players Memory — WebGL development, w/ Bright — offline ## Awards - Awwwards: 2024 Independent of the Year nominee; 2× Site of the Month; 12× Site of the Day; 10× Developer Award - FWA: 2× FWA of the Month; 15× FWA of the Day - Others: 2× Webby Awards ## Contact - Email: hello@latyr.dev - X: https://x.com/Latyr_ - LinkedIn: https://www.linkedin.com/in/thomasvg/ - GitHub: https://github.com/thomasvanglabeke - Location: Amsterdam, The Netherlands - Availability: freelance, available for new projects and collaborations.